.TH "CharacterManager" 3 "Fri Dec 13 2013" "GameEngine" \" -*- nroff -*-
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.SH NAME
CharacterManager \- 
.SH SYNOPSIS
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.PP
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\fC#include <CharacterManager\&.h>\fP
.SS "Public Member Functions"

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.RI "\fBCharacterManager\fP ()"
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.RI "\fB~CharacterManager\fP ()"
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.RI "void \fBaddPlayer\fP (double x, double y, double width, double height, double speed, double angle)"
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.RI "\fBPlayer\fP * \fBgetPlayer\fP ()"
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.SS "Private Attributes"

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.RI "\fBPlayer\fP * \fBplayer\fP"
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.SH "Detailed Description"
.PP 
Definition at line 13 of file CharacterManager\&.h\&.
.SH "Constructor & Destructor Documentation"
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.SS "CharacterManager::CharacterManager ()"

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Definition at line 11 of file CharacterManager\&.cpp\&.
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References NULL, and player\&.
.SS "CharacterManager::~CharacterManager ()"

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Definition at line 15 of file CharacterManager\&.cpp\&.
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References player\&.
.SH "Member Function Documentation"
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.SS "void CharacterManager::addPlayer (doublex, doubley, doublewidth, doubleheight, doublespeed, doubleangle)"

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Definition at line 19 of file CharacterManager\&.cpp\&.
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References player\&.
.SS "\fBPlayer\fP * CharacterManager::getPlayer ()"

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Definition at line 23 of file CharacterManager\&.cpp\&.
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References player\&.
.SH "Member Data Documentation"
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.SS "\fBPlayer\fP* CharacterManager::player\fC [private]\fP"

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Definition at line 22 of file CharacterManager\&.h\&.
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Referenced by addPlayer(), CharacterManager(), getPlayer(), and ~CharacterManager()\&.

.SH "Author"
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Generated automatically by Doxygen for GameEngine from the source code\&.
